"It’s also going to be interesting to see how players take on the toughest challenges we have in-game - the forts. "I am most excited for players to fill out their fleet, and see the depth to naval combat and how our weapon counter system works," Barnard added. We also learned that "rogue wildlife and extreme weather events", as well as crafting, will also feature in the game.īarnard also explained that the game isn't coming to PS4 or Xbox One because "with the longevity of support we had planned, it made sense that we released on the current-gen consoles". He also talked about customization - each ship will have its own perks - and the crew, which differ from ship to ship. The only thing that really isn't on land is combat." "Aside from that, there is a lot of gameplay on land - it’s where you craft, gear up, socialize, manage your warehouse and customize your ship and your captain. This was part of how we wanted to ensure that the world changes and feel alive… treasure hunts are one of the things that will only occur at an outpost when you have finally discovered the location of that hidden treasure. So, for instance, there might be a certain faction one day and the next day be, you know, rogue pirates instead. “They all have encampments, sometimes multiple encampments even, which rotate through a system we have. "There are many different outposts to discover as a player,” Barnard said.
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