To access new Incarnon evolution tiers and change perks, players must visit Cavalero at the Chrysalith with their selected Incarnon weapon equipped.Below average average number of procs per shot (0.22)įelarx's main blueprint is purchased from Cavalero of The Holdfasts at Rank 3 - Guardian for 8,000 Standing 8,000 Standing.Below average fire rate (3.00 attacks/sec).Very low maximum falloff distance (28.0 m).Very low active falloff slope (14.1m/%).High average number of crits per shot (0.8)ĭisadvantages over other Primary weapons (excluding modular weapons):.Shotgun and Incarnon form have innate infinite Punch Through on bodies.Īdvantages over other Primary weapons (excluding modular weapons):.As with all Incarnon weapons the Felarx has 5 evolution tiers with different perks that allow players to customize their Felarx's stats with Cavalero's assistance.If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Felarx is transformed back into its default state.Instead of drawing from the Felarx's ammo reserves, Incarnon Form gives the Felarx a unique "magazine" from 2 rounds per charge to a maximum of 60, indicated by a bar underneath the reticle.Shots deal pure Impact and Radiation damage, but no longer deal Puncture and Slash damage.The gauge reaches full charge after 30 headshots, and does not require a full gauge to activate.Additional shots from Multishot counts as separate headshots.Once Incarnon Form is unlocked, landing headshots fill the Incarnon Transmutation gauge that transforms the Felarx into semi-auto dual pistols.Individual shell reload causes magazine increasing effects to increase total reload time. ![]() ![]() Reload time of 0.4 seconds for each shell, plus 0.8 seconds to begin reload and 0.5 to end.Reloads one shell at a time, which can be interrupted at any point, allowing for planned reloading.This weapon deals primarily Slash damage in its normal form and Radiation in its Incarnon Form.
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